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Posted January 16, 2014 in Rigging
animus_RIG
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By nick miller

FEATURES: Tail:
FK controls with IK tweaking controls
Dynamic joint chain driven with maya hair
State switching from full dynamic influence to none
Spine:
Ribbon spine and Isner spine
State switching
Individual horn controls
Chest includes pulse control
Legs:
Hip and ankle offset
Heel and toe roll
Leg, knee, heel, and toe twist
bank left and right
Arms:
FK/IK switch
Elbow pinning
IK/FK hybrid capabilities
twist, roll, bank
Fingers/toes:
IK controls
Root IK control with state switching
Intuitive FK rotation control for ALL joints, ALL joints in selected finger/toes, and individual joints
Head/Neck:
Head includes 4 targets of state switching for translateSpace and orientSpace
Neck control and mid-neck control
Face:
UI for easy face control
Individual detail controls
Deformation control for eyes and horns
Also included is a UI for mirroring face and zeroing-out transforms
Dewlap pulse control
Eyes:
Eye control with state switching
Fleshy eyes
Model and Texture by: Lin Xiong Check out his awesome work here: x-lin.com